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Code-Sus

A high-performance social deduction game where players collaborate in a shared Monaco Editor to solve coding challenges. One Impostor subtly sabotages the codebase; Crewmates must identify who before tests pass or time runs out.

Next.jsPostgreSQLPlaywrightWebSocketsCursor IDE

Core Concept

Code-Sus is a high-performance, real-time social deduction game where 5 players collaborate in a shared IDE to solve coding challenges. However, one player is a hidden Impostor whose mission is to subtly sabotage the codebase and prevent it from passing test cases before the 10-minute timer expires.

Gameplay Mechanics

  • Collaboration: Players work together in a shared Monaco Editor.
  • Deduction: Crewmates must identify who is introducing bugs.
  • Sabotage: The Impostor has a specialized "Toolbox" to invert conditionals, delay execution, or hide the console.
  • Emergency Meetings: Global "Snooze" triggers lock the editor for 120-second voting and discussion rounds.

Tech Stack

| Layer | Technologies | |-------|--------------| | Frontend | Next.js 15+ (App Router), Tailwind CSS v4, Framer Motion, Lucide React | | Editor | Monaco Editor via @monaco-editor/react | | Backend / Real-time | Supabase (Auth, PostgreSQL, Real-time Presence, Edge Functions) | | Execution | Secure client-side Web Worker or Sandboxed Edge Function for code evaluation | | Testing | Playwright (E2E) and Vitest (Unit) |


Design System: "Cyber-Security Terminal"

  • Typography: JetBrains Mono for all UI elements
  • Color Palette:
    • Surface-0: #08090A (Deepest Black)
    • Surface-1: #121417 (Component Backgrounds)
    • Accent-Crew: #00FF9C (Matrix Green)
    • Accent-Imp: #FF4646 (Neon Red)
    • Accent-Neutral: #3B82F6 (Electric Blue)
  • Aesthetic: Strict technical/terminal feel with 4px border-radius and 1px solid borders (#1E293B)

Project Structure

/src
  /app           # Next.js App Router (Layouts & Pages)
  /components    # React Components
    /ui          # Primitive components (Shadcn style)
  /utils
    /supabase    # DB Schema, RLS, and Client
/tests
  /e2e           # Playwright E2E flows
/documents       # Technical specs & env setup

Engineering Standards

  • Database: snake_case (Tables, Columns, Enums)
  • TypeScript: camelCase (Variables, Functions, Components)
  • CSS: kebab-case for classes; CSS variables for all design tokens
  • Security: Strict Row Level Security (RLS) to prevent role leakage. No client-side isImpostor flags.
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